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Chaining-events

You can call other event handlers from event handlers to keep your code modular. Just use the self.call_handler syntax to run another event handler. As always, you can yield within your function to send incremental updates to the frontend.

0
import asyncio


class CallHandlerState(rx.State):
    count: int = 0
    progress: int = 0

    async def run(self):
        # Reset the count.
        self.set_progress(0)
        yield

        # Count to 10 while showing progress.
        for i in range(10):
            # Wait and increment.
            await asyncio.sleep(0.5)
            self.count += 1

            # Update the progress.
            self.set_progress(i + 1)

            # Yield to send the update.
            yield


def call_handler_example():
    return rx.vstack(
        rx.badge(
            CallHandlerState.count,
            font_size="1.5em",
            color_scheme="green",
        ),
        rx.progress(
            value=CallHandlerState.progress,
            max=10,
            width="100%",
        ),
        rx.button("Run", on_click=CallHandlerState.run),
    )

So far, we have only seen events that are triggered by components. However, an event handler can also return events.

In Reflex, event handlers run synchronously, so only one event handler can run at a time, and the events in the queue will be blocked until the current event handler finishes.The difference between returning an event and calling an event handler is that returning an event will send the event to the frontend and unblock the queue.

Try entering an integer in the input below then clicking out.

1
class CollatzState(rx.State):
    count: int = 1

    def start_collatz(self, count: str):
        """Run the collatz conjecture on the given number."""
        self.count = abs(int(count if count else 1))
        return CollatzState.run_step

    async def run_step(self):
        """Run a single step of the collatz conjecture."""

        while self.count > 1:
            await asyncio.sleep(0.5)

            if self.count % 2 == 0:
                # If the number is even, divide by 2.
                self.count /= 2
            else:
                # If the number is odd, multiply by 3 and add 1.
                self.count = self.count * 3 + 1
            yield


def collatz_example():
    return rx.vstack(
        rx.badge(
            CollatzState.count,
            font_size="1.5em",
            color_scheme="green",
        ),
        rx.input(on_blur=CollatzState.start_collatz),
    )

In this example, we run the Collatz Conjecture on a number entered by the user.

When the on_blur event is triggered, the event handler start_collatz is called. It sets the initial count, then calls run_step which runs until the count reaches 1.

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